Now you can control the properties from the modifier stack instead. You now have a "Parametric Cylinder" you can easily adjust the number of segments and height of. Start with a plane, for example, then delete all but one edge, make sure one vertex is at $$ and the other at something helpful like $$.Īdd a Screw Modifier to it, then a Solidify Modifier. If you need to, say, easily change the number segments of a cylinder, or frequently adjust its height, then rather than add a default mesh cylinder primitive from the regular Add menu, it would be smart to build a parametric one from scratch with modifiers instead.Ĭreate a simple single edge mesh with no actual faces whatsoever. This is where modifiers come in, they provide what is often called "non-destructive modeling". If you foresee the need to adjust geometry properties after the fact, or edit parameters frequently, rather than using default pre-made primitives, manually build objects yourself in a way that allows tweaking needed parameters easily. In an attempt to not leave you empty handed I'll try to present an alternative workflow: Be smart, plan ahead, use modifiers to your advantage. You can press F9 to bring back the popup dialog right after an operation that is before any other action that registers an undo step is taken, after that objects (or operations) become regular "static" geometries and lose any adjustable parameters they had. If you have a numeric keypad on your keyboard, you can then use it to move the pointer ( 4 to go left, 6 to go right, and so on.As already mentioned in other answers you can't edit operator options after the fact, Blender doesn't have native "parametric primitives" or an editable "construction history" yet. From System Preferences, choose Accessibility, Pointer Control, and Alternative Control Methods, then check the Enable Mouse Keys box. You can also take full control over the pointer with the keyboard. Check the box marked Use keyboard navigation to move focus between controls to make Tab more universal as a way of moving focus (and Shift+Tab for going in the opposite direction). Open System Preferences, then choose Keyboard and Shortcuts. There are also some accessibility tweaks in macOS that make it easier to use your keyboard as a replacement for a mouse or a trackpad. For a host of other useful shortcuts, you can consult Apple's list. Some menu items inside programs will have their own keyboard shortcuts, which will be displayed on the menus themselves where they're available-it pays to remember what these are, as it can really speed up your day-to-day computing in the applications you use the most. When it comes to managing open program windows, meanwhile, Cmd+M will minimize the currently selected window, but there's no built-in keyboard shortcut for maximizing windows. If you want to select one word at a time, use Shift+Option and the arrow keys. The text selection shortcuts are similar to those on Windows because you can hold down Shift and then use the arrow keys to select text. You can also use Cmd+ to open the preferences pane for the current app. Once the focus has been moved, you can make use of the arrow keys, Esc, and Enter as needed. Ctrl+F2 will switch the focus to the menu bar, and Ctrl+F3 brings up the dock (if you're using a keyboard with the Touch Bar, you need Ctrl+Fn+F2 and Ctrl+Fn+F3). Use Esc to go back and Enter to confirm or select something.Īs for switching between open apps, that changes to Cmd+Tab if you're on Apple's operating system, and you can also press Cmd+Space to search your Mac. Other keys that work the same on macOS and Windows are the arrow keys to maneuver around menus and dialog boxes, the Tab key to jump between text fields and program sections, and Space to scroll down webpages and documents, as long as you're not inputting text.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |